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161. Skill extractor rips off Vetrans - in Skill Discussions [original thread]
skill extractors are not for veterans /thread
- by Robert Caldera - at 2016.05.18 15:25:19
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162. Nerf carriers. - in Ships and Modules [original thread]
Zathra Narazi wrote: What tactic counters being instagibbed in anything but another capital? "Please don't take my i win button. I can't get kills if I have to do anything more complicated than push F1 and I couldn't adapt to being tackled lik...
- by Robert Caldera - at 2016.05.18 14:24:08
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163. [WTS] Unique Collection Character - in Character Bazaar [original thread]
pretty useless character I must say.
- by Robert Caldera - at 2016.05.18 11:17:48
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164. Off-grid boosts with warfare links, etc... discontinuing? - in EVE General Discussion [original thread]
Black Pedro wrote: This isn't speculation. CCP Fozzie has confirmed its gone when its gone, not earlier. CCPs confirmations arent worth anything unless I see the change in patch notes. OGB are useful and needed when you engage a group of s...
- by Robert Caldera - at 2016.05.18 11:11:37
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165. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
no, I'm not against cloak-mwd trick, since bubbles help. im against entry level, 15m ships which negate 99.9% of the whole eve universe and offer safe travel across null/WH by just repeatedely clicking the jump button.
- by Robert Caldera - at 2016.05.16 18:54:48
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166. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
smartbombs arent an effective counter to nullified interceptors. Stop asking to bring a slowest subcap ship class in game for hunting the fastest ships.
- by Robert Caldera - at 2016.05.16 18:23:13
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167. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I think the 20 sec uncloaking delay is a little long. Isn't it more like 9?? ok 20 sec. is for unskilled cloak. with cloaking 4 its 12 seconds for improved cloak (which is still a LOT) a,d 18 seconds f++r prototype. ...
- by Robert Caldera - at 2016.05.16 16:28:42
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168. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
Nana Skalski wrote: Some interceptors bother you when tech 3 can do it also? Are interceptors a lot more scarier? I just wonder... scary is not the issue. they are just too cheap, they are entry level skill wise and are accessible to anyone ...
- by Robert Caldera - at 2016.05.16 16:10:42
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169. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Just because people are unwilling to use the methods provided to counter a particular mechanic doesn't mean the mechanic is broken. "Just because people are unwilling to form a 200 titan counterblob, doesnt mean titans a...
- by Robert Caldera - at 2016.05.16 11:53:56
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170. Projectile VS Hybrid. - in Skill Discussions [original thread]
hybrids are pretty good now, gallente is however very reliant on drones, which are sh** and will be shot and killed constantly by anyone, players and NPC. Hybrids need cap too, which will turn out badly when neuted, compared to projectiles.
- by Robert Caldera - at 2016.05.16 10:49:22
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171. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
the theoretical possibility to achieve something does not mean its well balanced. noone uses smartbombs because its way too impractical and implicates way too much effort, the fact that smartbombing gatecamps are basically absent in the game indi...
- by Robert Caldera - at 2016.05.15 20:23:47
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172. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
Malcaz wrote: There is already a counter to interdiction nullified interceptors. Smartbombs. Yet very few gatecamps do it. its not a counter
- by Robert Caldera - at 2016.05.15 15:40:51
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173. remove gate rats - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Robert Caldera wrote: why should I adapt Judging by your recent posting history, this seems to be your attitude towards pretty much everything you dislike. You have a problem with an aspect of the game. The onus ...
- by Robert Caldera - at 2016.05.13 22:11:09
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174. remove gate rats - in Player Features and Ideas Discussion [original thread]
why should I adapt in a difrent way? I already adapted, if I do it in a different way, I wouldnt find it less annoying to deal with.. ofc I can bring an alt merely for killing these rats, yet alternatively I can go to forum and express an idea to...
- by Robert Caldera - at 2016.05.13 15:37:01
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175. remove gate rats - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Which is completely irrelevant. like your previous post? Danika Princip wrote: If this is not a troll thread, please explain why it's good for the game to simply remove a feature you personally dislike, instead of ...
- by Robert Caldera - at 2016.05.13 14:58:55
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176. remove gate rats - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Even if they are attacking without provocation(being shot at) it would seem to me that this is simply presenting you with a more interesting and complex puzzle to solve it is not.. it IS NOT an interesting puzze to solve,...
- by Robert Caldera - at 2016.05.13 14:50:25
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177. remove gate rats - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: CCP Please add more gate rats. Specifically, incursion gate rats to highsec systems, but clearly low and null need better gate rats too, if the OP is going to whinge like this. that wouldnt have saved your space either.
- by Robert Caldera - at 2016.05.13 13:42:56
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178. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
or restrict bubble immunity to anchorable mobile bubbles only. so people who are actively playing the game can stop interceptors.
- by Robert Caldera - at 2016.05.13 13:06:06
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179. remove gate rats - in Player Features and Ideas Discussion [original thread]
CCP please remove gate rats. They add no gameplay yet just frustration when you trying to engage in player vs. player combat and NPC interfere and spoil kills. Sabre pilots know it very well, you warped to gate in order to intercept another pla...
- by Robert Caldera - at 2016.05.13 12:33:36
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180. Anti-Interdiction Nuliffication System - in Player Features and Ideas Discussion [original thread]
agreed. interdiction nullified interceptors are aids of new eve. Remove it all together or leave it to T3 only.
- by Robert Caldera - at 2016.05.13 12:17:12
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